Battle Tanks
Our first team project at Media Design School. Final project for our first year. I acted as Lead Programmer on this project.
Battle Tanks is a local multiplayer game for two players or one player and an AI player. The aim is to destroy the enemy base using your tank. Each base spawns waves of drones. You need to push back the enemy drones and defeat the enemy tank, capturing waypoints along the way, until your drones reach the enemy base. Destroying entities grants you additional "Memory" which can be spent on purchasing upgrades and additional tank weapons.
My main role in this project was working on the navigation AI for the drones and enemy tank, as well as terrain generation, map loading and a couple of other things.
Team Members: Amy Harman, Ben Carnall, Mathew Hale, Jonathan Hill, Christopher Howlett
Polygon Soup
3D Game using DirectX 9. Assignment was to make a top-down shooter similar to games like Robotron and Geometry Wars.
2D Pool Game
This game was made to demonstrate our understanding of collision detection. Made using C++ and GDI.
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Alby and the Solar Jetpack
First 2D Sprite game. Made using C++ with Windows GDI for rendering.
Aim is to reach the sun with your jetpack. Jetpack is solar powered and can be refueled by collecting sunlight from the clouds. Replenish Alby's hunger bar by collecting Lamb Shanks on the way.
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Battle Ships
First game at Media Design SchoolWritten in C++
Artificial Intelligence included
Player vs. AI
AI vs. AI
Features manual ship positioning
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